Create interactive narratives, resource management sims, strategy games, and empire builders. MultiBit bridges the gap between Twine and Unity, letting creators build and share playable experiences without writing code.
Turn your ideas into memorable, playable experiences. No team required, no coding needed.
MultiBit won't replace Unity or Unreal. You're not making first-person shooters, fighting games, or MMOs here.
Who see their stories as living systems with interconnected consequences, not linear narratives
Who need to prototype complex mechanics and understand interdependencies before full development
Who want to help others understand how interconnected systems behave through hands-on exploration
Who love games and have ideas they'd love to turn into a game, but don't know where to start
I believe games are the most powerful medium for building empathy and understanding, they let people experience ideas rather than just consume them. But right now, there's a chasm between passive content (newsletters, videos, social media) and interactive experiences.
Tools exist for building interactive experiences, but they are either powerful and complex, or simple and limited in the genres they support.
I'm building MultiBit to change that, combining everything I've learned from game development and SaaS to make building of a broad range of playable experiences accessible to anyone with ideas worth sharing.
Great for branching stories, but limited when you want systems, resource management, or cascading consequences.
Powerful, but require months learning code, and comes with technical complexity that has little to do with good game design.
Built for arcade shooters, platformers, real-time action games. Less useful for simulation, strategy, or interactive narratives.
With the wide range of components and workflows available to build your game with, many types of experiences are possible!
What to see it in action? Check out our most complete demo so far, a narrative point and click adventure: Escape From Berlin
Build automated systems that work even when you're away. Plant crops, construct production facilities, upgrade your operations, and watch your empire grow with satisfying progression loops.
Examples include FarmVille and HayDay, but also many RPG and empire builder games focus on resource management and progression loops.
Want an elaborate example of what could be possible? Check out Masters of Orion 2 - a classic - still available on Steam with 96% of nearly 1500 reviews being positive!
Create simple motion-comic style animations with with 2D images and simple transitions.
Layer in sounds and text overlay to immerse the player..
Add decision points where players can choose between whatever components you define, which can completely change how the game is experienced!
Embark on epic quests where every click reveals new possibilities. Build your character's skills, explore mysterious locations, battle monsters, and uncover secrets in immersive story-driven worlds.
Create and manage complex systems where your decisions drive realistic outcomes. Run a startup, operate a city, manage a hair salon, or simulate any scenario where strategy meets consequence.
Command civilizations through the ages by exploring new territories, expanding your influence, exploiting resources, and engaging in strategic conflicts, all through intuitive point-and-click gameplay.
With MultiBit's flexible, component-based design, combine mechanics, systems and stories to build something entirely new!
Let players play through your story, not just read it.
You bring the voice, the world, and the choices. We help you turn them into interactive moments that matter. Whether it's quests, exploration paths, or skill trees, nearly any player decision can carry narrative weight and shape the experience.
Example: Build a branching tale of survival and betrayal aboard a spaceship where every choice shapes the ending.
Turn simple actions into satisfying progress.
Let players gather, build, upgrade, or trade, then improve and optimize those loops to unlock new capabilities, efficiencies, and rewards. Resource loops give players a rhythm to settle into and the joy of watching their efforts grow.
Example: Create a cozy farm sim where planting crops leads to profits, upgrades, increased yields, new trade opportunities, new crops, and so on.
Let your players discover more the deeper they go.
Whether it's a world map, a branching path, or a hidden story, exploration invites curiosity and keeps players coming back. You decide what they uncover and at what pace: new places, items, choices, or surprises.
Example: Build a travel adventure where each destination can reveal story elements, reward unique artifacts, present new challenges or opportunities.
Make every step forward feel meaningful.
Progression systems like skill upgrades, unlocks, or leveling up help players feel like they're growing. It's a powerful way to reward time and effort, and adds depth to the other pillars.
Example: Let players build their dream band, leveling up their sound, fanbase, and gear with each gig.
Add challenge, stakes, and a reason to level up.
Conflict doesn't have to mean combat, it can by anything that pushes back. Whether it's a goblin encountered on a path, a patient that needs healing, or a dungeon filled with beasties, tension makes success feel earned.
Example: Design a health clinic sim where players must treat patients, build out their clinic to unlock more diagnostics and treatment options.
Like the best games themselves, our platform is easy to learn and grows with you. Master a few core mechanics, then combine them in countless ways to craft games of remarkable depth and sophistication.
Currencies, skills, quests, factories, locations, crafting recipes, stories, or anything players can interact with in your game world.
Define what attributes, gear or skills players need to execute different workflows like building, crafting, producing or exploring.
Customize the user interface, and include interactive storytelling with our timeline editor for creating cut scenes and tutorial guides.
Choose between moving the game forward by letting player end turn, or by interacting with actions that take a set number of seconds.
Cloud hosted. Runs in browser. Edit your game configuration. Reload your game. Tada!
Story and narrative are the heart of memorable experiences. Use our timeline editor for combining engaging visuals, sound and text to draw your players in! Great for tutorials, cut scenes, loading screens, NPC dialogs, and more.
Right now, MultiBit lets you create and share games instantly through a web link. We're working closely with early creators to understand what features matter most, whether that's better collaboration tools, more component types, or ways to support your work financially.
Creating games on MultiBit is always free. Sharing with small audiences (up to 100 active players/month) is always free. Only if your game scales to significant success do we need to talk about sustainability:
We're not here to tax hobbyists or punish success, we're building for the long term with our community.
But first, we need to know what you want to build.
MultiBit is in active development. We're being transparent about what's working and what still needs work.
Based on early feedback, we're currently focused on:
See something missing that's critical for your project? Join us on Discord and let us know!
MultiBit is in active development. Creator access is open, but we're specifically looking for creators willing to:
Getting started guides, feature walkthroughs, and development updates. Currently includes helper videos and demo cutscene examples. More comprehensive tutorials being added s.
Watch videos →Ask questions, share projects, and influence development.
A Discord link is sent immediately via email upon requesting creator access, along with instructions for accessing the dashboard and demo games.
Request Creator Access →Try 'Escape from Berlin' and a VERY rough fantasy RPG to see what's possible
Play demos →Our long-term vision is to create a platform where anyone can build playable experiences to share with their community, and eventually support their work with monetization of their games if they choose.
Focus on making the core creation experience robust, intuitive, and powerful. Better tutorials, more examples, and filling gaps based on what early creators need most.
Community features, better sharing/discovery, and systems that let creators support their work financially if they choose (always optional, never required).
SDK;s and API access for advanced integrations, and platform maturity driven entirely by community feedback.
Fill out this tiny form and we'll get you onboarded ASAP!