NOW IN PRIVATE BETA!

Build point-and-click narrative and simulation games with no code!

Create interactive narratives, resource management sims, strategy games, and empire builders. MultiBit bridges the gap between Twine and Unity, letting creators build and share playable experiences without writing code.

Turn your ideas into memorable, playable experiences. No team required, no coding needed.

Game Builder Interface
Build on Web
Define Components & Rules
Build Game World
Play on Web

Who MultiBit is for

MultiBit won't replace Unity or Unreal. You're not making first-person shooters, fighting games, or MMOs here.

Writers & Storytellers

Who see their stories as living systems with interconnected consequences, not linear narratives

Game Designers

Who need to prototype complex mechanics and understand interdependencies before full development

Systems Thinkers

Who want to help others understand how interconnected systems behave through hands-on exploration

Hobbyists & Enthusiasts

Who love games and have ideas they'd love to turn into a game, but don't know where to start

What MultiBit is good for:

  • Point-and-click adventures with meaningful choices
  • Resource management sims (farms, clinics, businesses, ecosystems)
  • Strategy games built around decision-making
  • Interactive simulations for exploration and understanding
  • Rapid prototyping of game systems

What MultiBit isn't designed for:

  • Real-time action games (FPS, platformers, shooting, racing, etc.)
  • 3D graphics, free-roaming environments
  • Multiplayer/competitive games (for now)
  • Games with physics, colliders, real time character movement
  • Games challenging player reflexes

Why I Built This

I believe games are the most powerful medium for building empathy and understanding, they let people experience ideas rather than just consume them. But right now, there's a chasm between passive content (newsletters, videos, social media) and interactive experiences.

Tools exist for building interactive experiences, but they are either powerful and complex, or simple and limited in the genres they support.

I'm building MultiBit to change that, combining everything I've learned from game development and SaaS to make building of a broad range of playable experiences accessible to anyone with ideas worth sharing.

The Gap We're Filling

Simple narrative tools (Twine, Ren'Py)

Great for branching stories, but limited when you want systems, resource management, or cascading consequences.

Full game engines (Unity, Unreal)

Powerful, but require months learning code, and comes with technical complexity that has little to do with good game design.

No-code tools (existing options)

Built for arcade shooters, platformers, real-time action games. Less useful for simulation, strategy, or interactive narratives.

Complicated Game Development

What Can You Build?

With the wide range of components and workflows available to build your game with, many types of experiences are possible!

What to see it in action? Check out our most complete demo so far, a narrative point and click adventure: Escape From Berlin

Idle/Clicker Games

Build automated systems that work even when you're away. Plant crops, construct production facilities, upgrade your operations, and watch your empire grow with satisfying progression loops.

Examples include FarmVille and HayDay, but also many RPG and empire builder games focus on resource management and progression loops.

Want an elaborate example of what could be possible? Check out Masters of Orion 2 - a classic - still available on Steam with 96% of nearly 1500 reviews being positive!

Resource Management
Interactive Story

Interactive Stories

Create simple motion-comic style animations with with 2D images and simple transitions.

Layer in sounds and text overlay to immerse the player..

Add decision points where players can choose between whatever components you define, which can completely change how the game is experienced!

Point and Click Adventures

Embark on epic quests where every click reveals new possibilities. Build your character's skills, explore mysterious locations, battle monsters, and uncover secrets in immersive story-driven worlds.

Simulations

Create and manage complex systems where your decisions drive realistic outcomes. Run a startup, operate a city, manage a hair salon, or simulate any scenario where strategy meets consequence.

4x Strategy

Command civilizations through the ages by exploring new territories, expanding your influence, exploiting resources, and engaging in strategic conflicts, all through intuitive point-and-click gameplay.

Break New Ground

With MultiBit's flexible, component-based design, combine mechanics, systems and stories to build something entirely new!

Five Pillars of Design to Help You Build Your Game

Narrative

Let players play through your story, not just read it.

You bring the voice, the world, and the choices. We help you turn them into interactive moments that matter. Whether it's quests, exploration paths, or skill trees, nearly any player decision can carry narrative weight and shape the experience.

Example: Build a branching tale of survival and betrayal aboard a spaceship where every choice shapes the ending.

Narrative
Resource Loops

Resource Loops

Turn simple actions into satisfying progress.

Let players gather, build, upgrade, or trade, then improve and optimize those loops to unlock new capabilities, efficiencies, and rewards. Resource loops give players a rhythm to settle into and the joy of watching their efforts grow.

Example: Create a cozy farm sim where planting crops leads to profits, upgrades, increased yields, new trade opportunities, new crops, and so on.

Exploration

Let your players discover more the deeper they go.

Whether it's a world map, a branching path, or a hidden story, exploration invites curiosity and keeps players coming back. You decide what they uncover and at what pace: new places, items, choices, or surprises.

Example: Build a travel adventure where each destination can reveal story elements, reward unique artifacts, present new challenges or opportunities.

Exploration
Progression

Progression

Make every step forward feel meaningful.

Progression systems like skill upgrades, unlocks, or leveling up help players feel like they're growing. It's a powerful way to reward time and effort, and adds depth to the other pillars.

Example: Let players build their dream band, leveling up their sound, fanbase, and gear with each gig.

Conflict & Tension

Add challenge, stakes, and a reason to level up.

Conflict doesn't have to mean combat, it can by anything that pushes back. Whether it's a goblin encountered on a path, a patient that needs healing, or a dungeon filled with beasties, tension makes success feel earned.

Example: Design a health clinic sim where players must treat patients, build out their clinic to unlock more diagnostics and treatment options.

Conflict

How it works: zero technical skills required!

Like the best games themselves, our platform is easy to learn and grows with you. Master a few core mechanics, then combine them in countless ways to craft games of remarkable depth and sophistication.

16 Component Types

Currencies, skills, quests, factories, locations, crafting recipes, stories, or anything players can interact with in your game world.

Rules & Workflows

Define what attributes, gear or skills players need to execute different workflows like building, crafting, producing or exploring.

Theme & Narrative

Customize the user interface, and include interactive storytelling with our timeline editor for creating cut scenes and tutorial guides.

Turn Based or Real Time'ish

Choose between moving the game forward by letting player end turn, or by interacting with actions that take a set number of seconds.

Cloud hosted. Runs in browser. Edit your game configuration. Reload your game. Tada!

Bring your stories to life!

Story and narrative are the heart of memorable experiences. Use our timeline editor for combining engaging visuals, sound and text to draw your players in! Great for tutorials, cut scenes, loading screens, NPC dialogs, and more.

Timeline Editor

What we're building together

Right now, MultiBit lets you create and share games instantly through a web link. We're working closely with early creators to understand what features matter most, whether that's better collaboration tools, more component types, or ways to support your work financially.

Our philosophy

Creating games on MultiBit is always free. Sharing with small audiences (up to 100 active players/month) is always free. Only if your game scales to significant success do we need to talk about sustainability:

  • If you're monetizing your game: We would take a revenue share (10%). You only pay when you earn.
  • If your game stays free: We'll likely have tiered subscriptions based on your audience size.

We're not here to tax hobbyists or punish success, we're building for the long term with our community.

But first, we need to know what you want to build.

Where we are right now

MultiBit is in active development. We're being transparent about what's working and what still needs work.

What's working

  • Complete component system for resources, entities, workflows
  • Timeline editor for cutscenes and narrative sequences
  • Instant browser-based deployment (share via link)
  • World-building with maps and location nodes
  • Game scene supports absolute positioning of components
  • UI customization

Known limitations & active development

  • Desktop recommended for Admin interface
  • Sparse documentation
  • No collaborative editing
  • Visual editor is very early beta
  • Isometric tile based view needs improvement

Current development priorities

Based on early feedback, we're currently focused on:

  1. Improved designer onboarding experience
  2. Better documentation and examples
  3. Cleaning up admin interface and user experience
  4. Referral mechanics to encourage game sharing, collaboration

See something missing that's critical for your project? Join us on Discord and let us know!

We need early explorers

MultiBit is in active development. Creator access is open, but we're specifically looking for creators willing to:

What we're asking

  • Try building something and document where you get stuck
  • Share what features you wish existed
  • Help shape what this platform becomes
  • Be patient with bugs and missing features
  • Give honest feedback even when it's harsh

What you get

  • Your feedback directly influences development priorities
  • Direct access to the development team via Discord
  • You'll be credited as a founding community member
  • Everything you create now will work in future versions
  • Early access to new features for testing
  • A voice in what gets built next

Getting started & staying connected

Learn

YouTube Channel

Getting started guides, feature walkthroughs, and development updates. Currently includes helper videos and demo cutscene examples. More comprehensive tutorials being added s.

Watch videos →

Documentation

Getting started guides, component references, and examples

Read docs →

Connect

Discord Community

Ask questions, share projects, and influence development.

A Discord link is sent immediately via email upon requesting creator access, along with instructions for accessing the dashboard and demo games.

Request Creator Access →

Share

Play Demos

Try 'Escape from Berlin' and a VERY rough fantasy RPG to see what's possible

Play demos →

Development Blog

Regular updates on what we're building and why

Read latest update →

What we're building toward

Our long-term vision is to create a platform where anyone can build playable experiences to share with their community, and eventually support their work with monetization of their games if they choose.

Short term (next 6 months)

Focus on making the core creation experience robust, intuitive, and powerful. Better tutorials, more examples, and filling gaps based on what early creators need most.

Medium term (6-12 months)

Community features, better sharing/discovery, and systems that let creators support their work financially if they choose (always optional, never required).

Long term (12+ months)

SDK;s and API access for advanced integrations, and platform maturity driven entirely by community feedback.

Ready to Start Building?

Fill out this tiny form and we'll get you onboarded ASAP!